If you somehow had a Pokemon that was all types, would moves be super-effective or not very effective against it?
This will take a while:
SE = super-effective (2x dmg); for ever extra S the damage is doubled
NE: Not very effective, for every Extra N the damage is halved
I = immune
/ = neutral
Normal: I
Electric: I
Fighting: I
Ground: I
Ghost: I
Psychic: I
Poison: I
Dragon: I
Fire: NE
Grass: NNNNE
Water: /
Rock: SE
Ice: NE
Steel: /
Fairy: /
Flying: /
Bug: NNNNE
Dark: NE
There may be a few errors in this list.
As you can see, the omni-type Pokémon has mostly good type matchups thanks to all its immunities. The next-best type combinationS that you’d see in normal gameplay are FLYING, NORMAL, STEEL, FAIRY, DARK, or GROUND, paired with GHOST, have Only 3 immunities. O melhor tipo (indiscutivelmente), GHOST/STEEL, tem 3 imunidades, uma NNE igual a Bug, resiste contra o gelo, Grama, psíquico, voador, rocha, normal, dragão e fada, bem como fraquezas para atirar, fantasma, escuro, e terra, que não está em nenhum lugar perto deste Pokemon do Exército Suíço. O melhor tipo puro, o aço, tem 11 resistências, 1 imunidade e 3 fraquezas, o que também não consegue segurar uma vela a isto. Isto acontece principalmente porque os 2 tipos mais fortes, o Ground e o Fighting, com 5 matchups super eficazes no ataque, são anulados pelos tipos Ground e Ghost, respectivamente, reduzindo seus danos para 0,
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